Firat Ozcan | Comments Off Hobart & William Smith Colleges - Russian Verbal Laboratory
The Challenge
There has been a serious need in academics for a software application that allows for the type of intuitive and visually-reinforced training.
Verbal aspect and verbs of motion represent, for many students of Russian, the height of grammatical challenge in the language. Not only are these topics somewhat difficult for native English speakers to grasp on a conceptual level, but they are also difficult to train. Since aspectual choice depends wholly on context, it is insufficient to offer students a few models, provide them with a list of ‘cue’ words for imperfective or perfective aspect, and expect them to master the concept. Frequently, students’ real understanding of verbal aspect only occurs after intensive study in-country, where they have the luxury of seeing thousands of real-time examples played out before them, as well as the opportunity to experiment with their ability to properly use verbal aspect with native speakers through authentic day-to-day interactions.
The Solution
The Russian Verbal Laboratory application trains students via an online module which provides intrinsic feedback through a graphical environment. In our conception, students manipulates the environment through an avatar (a graphical extension of the user, in this case a simple stick- figure) who is subject to the directional commands of the user, and by whose actions the student can immediately see the consequences of any given verbal choice. For example, consider how a student would begin using the program to train verbs of motion. First, he or she contemplates the avatar at rest, centered on the screen. Various destinations are presented (the store, the train station, uncle Ivan’s house), and the student can direct the avatar’s movement by building basic sentences, during the creation of which the student selects the base verb and any prefixes. Once these commands are entered, the avatar moves as the student has directed. Direction can be uni- directional or multi-directional. If the movement is contrary to the student’s objective, the process can be restarted. The program will also work in reverse: the avatar’s movement can be shown, and the student queried on how to best represent that movement in the target language.
There exist sites which attempt to train the student in the underlying, theoretical decision- making process required to correctly choose the proper aspect; however they do not provide an environment for the student to experiment and see the outcome of that experimentation. The RVL provides the student with a testing environment in which feedback features provide guidance, mistakes can be made without consequence, and the language can truly be explored by the user. Graphical representation of movement using prefixed verbs of motion is instantly comprehensible, truer to authentic language use, and much less cumbersome than a textual explanation would be.
The Result
Application has created an environment in which students can visualize the effect of verb choices, something which cannot be done in any existing materials.
